While review scores and perceived game quality are frequently used to help forecast game sales, they are often very unreliable and too many games defy rules that regression and other quantitative analyses would dictate. The one true forecaster of game sales that has no historically good measure is accessibility.
Accessibility is the likelihood of a consumer enjoying a game. This means that a game must penetrate all the layers of consumer and market activities that keep a game from being purchased and enjoyed. Games with higher accessibility sell more than games with lower accessibility. While this definition is simple on the surface, it is highly complex metric composed of many qualitative, technological and creative factors both internal and external to the game itself that vary by genre, platform, brand and even release window. In other words:
Assessing a game's accessibility is both an art and science.
Strategic Game Consulting can help you find your game's true accessibility factors and create a plan to maximize them with an SGC Accessibility Assessment.
Here's what you can expect from the typical SGC Accessibility Assessment: |